Why does a Music Server require high processing CPU power?


I noticed that some music servers use, for example, a dual multicore CPU’s running under a custom assembled operating system.  In addition, the server is powered by a linear power supply with choke regulation and a large capacitor bank utilizing the highest audiophile grade capacitors.  Various other music servers have similar high CPU processing capabilities.  

I know that music is played in real-time so there is not much time to do any large amounts of processing.  I also know that the data stream needs to free of jitter and all other forms of extra noise and distortion.   I believe that inputs and outputs are happening at the same time (I think).

I also know that Music Servers needs to support File Formats of FLAC, ALAC, WAV, AIFF, MP3, AAC, OGG, WMA, WMA-L, DSF, DFF, Native Sampling Rates of 44.1kHz, 48kHz, 88.2kHz, 96kHz, 176.4kHz, 192kHz, 352.8kHz, 384kHz, 705.6kHz, and 768kHz and DSD formats of DSD64, DSD128, DSD256 and DSD512 including Bit Depths of 16 and 24.  

Why does a music server require high processing power?   Does the list above of supported formats etc. require high processing power?  Assuming the Music Server is not a DAC, or a pre-amp, what is going on that requires this much processing power?   

What processing is going on in a music server?  How much processing power does a music server require?  

Am I missing something?   Thanks.   


hgeifman
FLAC, ALAC, WAV, AIFF, MP3, AAC, OGG, WMA, WMA-L, DSF, DFF, Native Sampling Rates of 44.1kHz, 48kHz, 88.2kHz, 96kHz, 176.4kHz, 192kHz, 352.8kHz, 384kHz, 705.6kHz, and 768kHz and DSD formats of DSD64, DSD128, DSD256 and DSD512 including Bit Depths of 16 and 24.
 

It takes a tremendous amount of processing power to compute all the different ways digital has tried to keep up with analog.
hgeifman
Why does a Music Server require high processing CPU power?
They don't. Aurender, for example.
The only reason I can think of is if you're doing heavy digital processing. 
@cleeds,  My Aurender N10 uses a FPGA-based All Digital Phase-Locked Loop System  This is "An All Digital Phase-Locked Loop system (ADPLL) incorporating Field-Programmable Gate Arrays (FPGA) with OCXO clocks precisely times digital audio data transmissions and minimizes jitter to below negligible levels".  

I have no clue what this means.