What is “warmth” and how do you get it?


Many audiophiles set out to assemble a system that sounds “warm.” I have heard several systems that could be described that way. Some of them sounded wonderful. Others, less so. That got me wondering: What is this thing called “warmth”?

It seems to me that the term “warm” can refer to a surprising number of different system characteristics. Here are a few:

1. Harmonic content, esp. added low order harmonics
2. Frequency response, esp. elevated lower midrange/upper bass
3. Transient response, esp. underdamped (high Q) drivers for midrange or LF
4. Cabinet resonance, esp. some materials and shapes
5. Room resonance, esp. some materials and dimensions

IME, any of these characteristics (and others I haven’t included) can result in a system that might be described as “warm.”

Personally, I have not set out to assemble a system that sounds warm, but I can see the appeal in it. As my system changes over time, I sometimes consider experimenting more with various kinds of “warmth.” With that in mind…

Do you think some kinds of warmth are better than others?

Thanks for your thoughts.

Bryon
bryoncunningham
I would like to comment on one thing that Hifibri said - while I agree with pretty much all of the rest of the post, I would disagree with this part: "Recording studios can and usually are 'warm', dead maybe, designed to lack reverberations to control the sound, but not usually characterized as cold. Great pains are taken to control studio acoustics. "

Great pains are usually taken indeed, but almost never to make it "warm." In fact, quite the opposite - the engineers want the room to be as dead as possible, as they want to totally control the sound not only of the room itself, but even more importantly (and objectionably, to us musicians), of the actual instruments/voices. This is true not only of small studios, but also of the big studios in Hollywood and London. Some very famous musicians truly detest what some engineers do to their sounds in the studio, including in the top movie studios.

By the way, this does not necessarily mean that the resulting sound is bad; but although it may have cool effects, and the recording itself made and edited and mixed very well, it usually has very little to do with what the musician actually sounded like (although for the vast majority of pop singers, for instance, this is actually a very good thing, and they love it).

Also, this is not to say that the studio cannot be made to sound more like a real performing venue - once I had the pleasure of playing with an orchestra I was in with Georg Solti in Abbey Road studios (it was a one-off rehearsal in a training orchestra), and most of the deadening treatments in the room were pretty much removed for the purpose. And this is sometimes done for big budget films where the score is an even more than usually important part of the film. But what I am saying is that this is never done for the overwhelming majority of studio recordings - if they wanted it to sound like a concert hall, they would record in one. Usually, the room sounds so cold and dead that it is actually hard to hear your fellow musicians - the sound dies almost as soon as it leaves the instrument. Of course, normally there is a click-track going on in earphones you are wearing anyway, so there is very little sense of ensemble in any case. And of course, it is usually a much smaller ensemble than a full orchestra, but that just gives the engineer that much more control over his production.

Bryon, some of this also relates to your Recording Accuracy/Event Accuracy thing. Obviously, I am almost always much more interested in the latter than the former, with the type of music I perform/listen to. But if one listens either entirely or at least primarily to electronically produced music, then all of the above is nowhere near as big of a deal (if not practically irrelevant!). It is certainly a hell of alot easier for engineers to manipulate the sounds of electronic instruments exactly how they want to.
I like the contrinuum someone put down between analytical and warm and syrupy, though in truth, you could use other terms at each end. Like many respondents on this thread, I like a sound on the warm side of neutral too. I take it to mean richer harmonics, with a full rendition of a note, not the leading edge alone.
I think I get this from tubes, somewhere in the system. I can't think of an all solid state system I have really enjoyed.
A subject I can't remember being discussed, although it's fundamental, is just what should a perfect, audiophile sound be? Yes I know one talks of being nearest to a live sound, but a system that reproduces one type of live music well, may not for another. Do systems always reproduce a jazz quartet and symphony orchestra optimally.
If you like a warmer than neutral sound, are you betraying audiophile ideals. Should you proverbially have your badges of rank torn off and sword broken.
Ultimately of course, it does'nt matter one bit what others think. If it sounds good to you, it is good.
If you want an example of a fundamentalist approach to this hobby, it is Arthur Salvatore. I enjoy his website enormously, but reading it, you realise that for some, there is only one path to enlightenment
hi byron:

my idea of establishing definitions of audiophile terms is to define them using objective terms.

in this case, the word "bright", refers to an elevation in frequency in the upper mids/lower treble. so i would say a n audible peak (2 db +?) in the range 1000hz to 5000 hz might suffice. it could be narrowed down and defined more precisely by selecting different deflection points.

the point is my definition, even if it is inaccurate is an attempt to clarify, using terms which are replicable, what is experienced by a listener.

perhaps the range should be 3000 hz to 5000 hz. certainly frequency response can be measured in a room.

it would interesting to see under what circumstances, i.e., what frequencies, correspond to reports of brightness. while definitions could be objective, perceptions may differ as to the occurrence of brightness, creating a problem.
02-08-11: Hifibri
Recording studios can and usually are 'warm', dead maybe, designed to lack reverberations to control the sound, but not usually characterized as cold. Great pains are taken to control studio acoustics.
02-08-11: Learsfool
Great pains are usually taken indeed, but almost never to make it "warm." In fact, quite the opposite - the engineers want the room to be as dead as possible...

I guess the issue here is whether "deadness" and "warmth" are mutually exclusive characteristics. Personally, I have mixed feelings about that.

Over short distances, a dead room can preserve both the frequency response and the harmonic content of an acoustic instrument or voice, both of which are elements of "warmth," as I understand it.

Over longer distances, dead rooms will typically attenuate high frequencies more rapidly than other frequencies. What that does to the perception of warmth is a bit paradoxical. It seems like the attenuation of high frequencies might increase the perception of warmth, since it will result in a comparative emphasis on midrange and low frequencies. But dead rooms also remove reverberation, which, as Learsfool and Al pointed out, is an important element in the perception of warmth. If that's true, then dead rooms, at longer distances, may not sound warm after all.

Learsfool - It's clear that you feel that a dead recording room is a detriment to the perception of warmth. I wonder whether you feel the same way about a dead *listening* room?

Bryon
Bryon, warmth is additive property and it is also subtractive and is a component of a neutral sound. An analogy using the most common meaning for the word warmth would be to take your ideal room temperature, say 70 degrees. This would be your 'neutral'. By subtracting warmth you would cool the room, by raising the temperature you would warm it. The same is true for reproduced sound when the term warmth is used.

Learsfool, we are in agreement, just misunderstanding the terms we are using. While we both agree studios are typically dead sounding, i.e. lacking reverberant sound, the source of the sound and therefore the fundamental frequencies of the live sound do not change therefore the 'body' and 'warmth' of the sound remain. With the absence of reverberant sound there is no 'air' or room ambience this defines the term ‘dead’ (giving recording engineers maximum possibilities in tailoring the sound).

Taking the opposite extreme, in a space with nothing but hard surfaces, the fundamental frequencies created by the source again do not change, the source is still ‘warm’ but the multiplying of frequencies bouncing off room surfaces (the specific frequencies and resulting ‘sound’ are dependent on the reflective qualities of the surfaces and the size of he room), giving a sound that is too ‘live’.

Interestingly, sounds in an anechoic chamber are as ‘pure’ as one could get because they are not influenced by room boundaries. We are not accustomed to being is an anechoic chamber so the sounds we hear in them sound eerily unnatural but in actuality they are as ‘perfect’ as possible, composed of the same frequencies and proportions as created by the source, we are just so used to the addition of reflected sound. So knowing no recording is ‘perfect’ this leads us back to the big question; What are we trying to achieve with our systems? I say, ‘If it sounds good, do it!’