Musicality and resolution balance when discussed here appear related to gear pieces synergy more than to acoustics...
But once synergy is there already, immersiveness and timbre realism are perfectly definined acoustics parameters which we can work with in system/room tuning with mechanical methods and/or DSP ...
You cannot find an object that has not been recognized, nor achieve a goal that you are unaware exists.
Our system room translate the recording of a lived event. The recording is not the lived event. Our system/room is not the lived event nor the recording. They are all translation (more than alleged reproduction ) into one another by trade-off choices related to human choices and their tools and gear .
Musical is more a subjective interpretation which most associate to gear type or brand or design. Resolution is more associated with quantifiable design choices then perception (Exemple: costlier gear is supposed to become more resolving) . The two qualities are then mainly associated with the gear market by most.
But if we dont understand how timbre is defined in acoustics and immersiveness ( listener envelopment ) how can we reach it with any system/room to some level ?
A system alone, even the costlier one, without being paired with a specific room and with specific ears cannot give the optimal level of timbre realism and immersiveness .
it is why for acoustician gear matter less than acoustics knowledge. They can optimize any gear system if the pieces are synergetically well chosen as starting point and at any price...
Cost matter less than acoustics science...

