I have the impression because of these false alternative between resolution and musicality as false choices and because of the focus on the gear frequencies response instead of the acoustics experience and concepts and parameters that many people dont realize that timbre perception and spatial cues are not separable even if we can distinguishes between them.
The listener’s location and the surrounding environment act on the perception of timbre because the same sound source will produce different spectral and temporal cues depending on its position relative to the listener and the reflections in the room.
A good playback experience is able to translate the acoustical trading choices of the recording engineer into the acoustical trading choices of the listener system/room design and ears.
This translation must gave us the experience of tonal timbre with his spatial cues and information. This translation is not about musicality or resolution of the gear system or of the mere recording alone , it is about all parameters implied: recording choices, system/room/ears/location.
An experience is musically satisfying, nevermind his resolution level in details if this resolution is at a minimal necessary threshold, if our brain can recreate a 3-D perception of each instruments ideally surrounding the listener or including him at least (immersiveness or listener envelopment ).
Then not only frequencies response but time and timing, and sound pressure levels and ears measures, and HRTF matter...
We can analogically and mechanically modify our room and our listening location, or we can use and add also DSP with or without ears and head measures, to modify our system/room/location; the goal is not only timbre perception as musicality but enough resolution in frequencies and in times cues to recreate a 3-D spatial immersion.
By the way it goes without saying that we cannot judge a system by listening to it on youtube or from a cellphone.
Why?
Because sound experience is not about transmission of frequencies through medium as cellphone, youtube or dac/amp/speakers but about the way a listener located in a room perceive timbre tonality as a 3-D experience...
Acoustics rules engineering, not the reverse and musicality dont reduce to sound as bits but imply a specific listener in specific location...