So on top of Qobuz using TCP/IP protocol
I know Qobuz claims to use TCP/IP but to many people, and it seems to many here, the internet is synonymous with TCP/IP. TCP is only part of the internet. I have tried to show that UDP/IP is equally ubiquitous, and that conclusions on accuracy drawn from TCP do not apply to UDP.
Qobuz also claims on their website that "An analog audio signal is composed of a sine wave" when they probably mean an infinite set of sine waves. They are careless with the truth.
Streaming is different from downloading, which can be bit-perfect using TCP/IP. The functional difference is that you can start playback of a stream before it is complete. Nothing in the world can guarantee the future will be error free.
TCP/IP only guarantees bit perfect transmission after the transmission is complete, and cannot guarantee how long that process will take.
Qobuz is very tight-lipped about the actual protocols used, which are proprietary. It is possible that they make a stream up from many small files which are transmitted using TCP/IP, but nothing guarantees all future files will be ready when playback gets to where they are needed.
The Euphony article you quote illustrates this well:
The best way to do this is to preload the complete song to RAM before playing
It does not address Qobuz but the major streamers have the same issues to face:
We don't know that much about Roon's internal workings

