The difference between Qoboz stream vs purchased songs

I am a admittedly noob, so please forgive my ignorance. Recently, have had the pleasure of getting a Innuos pulse mini, what a game changer! I knew that with the mini you cant buy music, only stream. Using Qoboz, is there’s a difference in sq between the two? I live on a fixed income so I have to be frugal and am trying to figure out where it’s best spent. Thanks so much for any info on this subject.

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It’s not an attack on your person, it’s 100% a statement of facts. You don’t know anything about Ethernet or TCP/IP.

Begging the question, a.k.a. circular reasoning, logical fallacy.

The link you provide here goes to, so that proves that you still don’t understand it.

That speedtest link shows that the test I performed - which disproves your claim outright - was not caused by poor interconnect speed. I’ve since duplicated the test with other equipment. Feel free to tell us what equipment you’ve used to achieve different results.

I really don’t know how much more you need to show you are wrong, but wrong you are.

I’ve provided the results of actual demonstrations. And, you still conflate streaming, caching, and downloading, as though they were all the same thing.

Streamed Quboz tracks are not downloaded in full to cache before playback starts. It’s unclear why you refuse to acknowledge that, especially given that it’s been proven in demos.

"Streaming cannot do this.  Streaming must keep up with the music so streaming always has error management tool that interpolates for any missing bit and moves on"

Depends on the protocol in use.   Certainly UDP by itself can lose packets and so loss has to be accounted for at the application level.  But this is not how data streaming is done these days (and hasn't for some time).

Today, we use RTSP (Real Time Streaming Protocol) or SCTP (Stream Control Transport Protocol) which provides a true IP connection allowing error handling at the network layer, so you rarely lose packets unless your ISP is having an issue.   These protocols even support play, stop, and pause.   SCTP is preferred because it actually breaks the stream into chunks of data and will provide network level error correction, and thus is superior because the packets delivered will be a faithful to the data sent.

To reiterate, if you're having trouble with data retransmission, it's an ISP problem and you can spend an 6 figures in getting the most sophisticated networking gear in your house and will have no impact if your ISP has a problem (or the internet itself is having a problem).

If you think you're having a data issue; before you spend money on cables, special switches and routers, hire a local communication company that can check if you're having packet loss.  It will cost you a lot less than buying new network hear and you'll have data to based your decision on.  

@cleeds this is getting ridiculous, you clearly didn’t read, but here it is again, from David Solomon, the Chief Hi-Res Music Evangelist of Qobuz: “caches the entire track at once.”


you are 100% wrong. 


this is getting ridiculous ...

Communication is only possible when there is shared definition of words. A zebra is rather like a horse, but it's not a horse. An SUV is rather like a car, but it's not really a car. And a download, a stream, and a cache are three different things in my world, regardless of how they're related. To you they're all the same, and you can't accept a simple physical demonstration (details previously provided) that demonstrates otherwise. So good luck to you.