Interesting, "live virtual acoustics."
I used to own a sound card which had 3D acoustics features, and gaming was a huge amount of fun with it. CreativeLabs sued them into the ground, and this was long before Atmos, BTW.
This was more of the acoustics version of 3D graphics. Your ability to hear directly influenced your ability to detect enemies and avoid being killed in game. Shame that as far as I know this did not catch on as routine.
One of the really neat effects was acoustics in complex environments like mazes. You can hear a lot lot more than you think you can about the space you are in.
This is very different than Atmos, BTW. AFAIK, Atmos and the DTS equivalent encode objects in your space, while the tech I remember was about encoding sounds in a non existant field. If Atmos has the ability to encode reflective and absorptive objects which are not sound sources that would be news to me.
Best,
E
I used to own a sound card which had 3D acoustics features, and gaming was a huge amount of fun with it. CreativeLabs sued them into the ground, and this was long before Atmos, BTW.
This was more of the acoustics version of 3D graphics. Your ability to hear directly influenced your ability to detect enemies and avoid being killed in game. Shame that as far as I know this did not catch on as routine.
One of the really neat effects was acoustics in complex environments like mazes. You can hear a lot lot more than you think you can about the space you are in.
This is very different than Atmos, BTW. AFAIK, Atmos and the DTS equivalent encode objects in your space, while the tech I remember was about encoding sounds in a non existant field. If Atmos has the ability to encode reflective and absorptive objects which are not sound sources that would be news to me.
Best,
E