Native FLAC Player


Are there any receivers that can play FLAC natively? I feel that its a shame that the logitech Squeezebox Transporter is the only native (at least form what I can find) Flac player.

Am I too far ahead of the curve or does anyone else feel let down by Onkyo, Yamaha, Denon etc with the fact that none of their receivers can play FLAC naively?

Some of them will use uPNP to connect to "media servers" but the media server has to stream the FLAC so it down-converts as it transcodes (translates digital info to music) over the network for the receiver to play.

Even the highest high end Onkyo TX-NR906 does not support FLAC through its USB ports. This is particularly confusing because certain reviewers claim that it can play FLAC - well yes it "can" via the "media server" as described above.

Why haven't all the high end audio device makers not seized this opportunity? Is it because the true connoisseurs still listen to loss-less music on analog media (LP) ? What about the rest of us (ok ME) that can't afford the great analog equipment ?

Or... am I completely missing the boat on this? Are there good quality receivers in $2000 range that can play native FLAC?
anuruddhak

Showing 2 responses by kirkus

Some of them will use uPNP to connect to "media servers" but the media server has to stream the FLAC so it down-converts as it transcodes (translates digital info to music) over the network for the receiver to play.
I'm not sure where you got this information, but "down-conversion" isn't at all part of the uPNP protocol . . . the fact that it's "streaming" it from a network device doesn't mean that the audio quality is converted to typical "streaming" internet-radio quality. Plain 'ol 100Mbps ethernet has way more than the necessary bandwidth to stream 192KHz/24bit and beyond . . . so if a uPNP media renderer (i.e. the receivers that you describe) is properly designed, there is no loss of quality in transferring the file across the network.

You might take a look at the Linn DS components - they deliver pretty amazing performance, and support FLAC natively.
Since PS3 cannot play flac files from its own hard drive the media server has to process the flac file, down-convert and stream it to the PS3.
I'm not really familiar with the PS3 in this application, but if it doesn't support FLACs . . . then that's the type of bottleneck that would require the music file to be transcoded or down-converted simply for it to play at all.

The idea behind uPNP is that music files can be transferred between a media server and a "media renderer", and selected by a "control point" . . . and sometimes two or all three of these things are combined in one box. In a Linn DS setup, you have a uPNP media server (usually a dedicated Network Attached Storage appliance), a control point that's used to select your music (i.e. a PDA or laptop running Linn music-browser software), and the Linn DS itself, which is the media renderer. "uPNP" is simply the protocol by which the information is transferred between these three devices, in the same way that "TCP/IP" or "Windows file sharing" is a protocol . . . and have nothing to do with the content of the file itself (as long as nothing is broken and the files arrive intact).

To play FLACs, the media server has to support them because it must be able to read the data tags from the music files and send them to the control point so you can see your collection - but when the file is played, it is transferred whole and unmolested from the media server to the media renderer, which must also support FLAC in order to play it natively. Thus, the ultimate determiner of the sound quality *should* simply be the media renderer.