IMHO, one of the reasons for the listener fatigue is from a physical energy of sound. The sound has a physical energy and sonic energy. The p energy is what pushing the sound away from the speaker. We hear the S energy pushed from the P energy. What we want to listen is the S energy. Not P energy! For example, the beginner golfers hit a lot of slice balls. This slice ball flies straight at the beginning of the flight of the ball. The golf ball starts go to side way after hitting and pushing energy from the golf club (P energy) dissipated and weakened. P energy is forceful energy from an object and they hurt human ears like a sonic boom. S energy is a natural movement of the sound. The unbalance of P energy from the tweeter and the woofer causes discomfort and fatigue to your ears and brain. The unbalance of S energy will generate just tasteless of music sound. ***A sonic boom is the sound associated with the shock waves created by an object traveling through the air faster than the speed of sound.(from Wikipedia.com)
The bright sounding speakers are OK. I love shimmering, sweet, dazzling, and splendid high frequency as long as P energy between the tweeter and the woofer is balanced. I enjoy the bright S energy, but I dont want the P energy from tweeter. We control the S energy with the volume level. If the P energy of the tweeter on any speaker can be controlled, we can easily make a musical sound system.
Some tweeters equip a plastic or metal cover to control P energy. The side effects are loosing a big portion of S energy and whirling turbulence of sound waves. We cant get musical satisfaction from thin and diffused sounds. These speakers with a cover sound usually not musical. If they are musical, thats from woofer. Not the tweeter. How musical can they be without the high freq? Mediocre at their best. The woofer and tweeter on the speaker should be P energy adjustable without loosing S energy. So, this hobby/passion for hi-end music could be little easier.
The physical energy is very easy to control. P energy dissipates after hit an object while S energy bounces. Simple! We need a sound wave guide that kills/reduces P energy and bounces S energy to a listener.
Just my 2 cents.